VP, legal and General counsel | CD PROJEKT RED

Ewelina Jarosz-Zgoda
VP, legal and General counsel | CD PROJEKT RED
Team size: 20
What are the key projects that you have been involved in over the past twelve months?
Over the past twelve months, I have focused on leading and developing a talented team of legal professionals supporting the studio’s multi-franchise strategy across multiple jurisdictions. Alongside this, I have remained closely involved in our most significant projects, including the divestment of GOG sp. z o.o., where I began my in-house legal career in the games industry. I have also led our public affairs efforts and acted as a key stakeholder in strengthening the Polish Game Association’s ability to represent RED and the wider gaming industry in Poland.
What do you think are the most important attributes for a modern in-house counsel to possess?
In my view, these are: cognitive flexibility, adaptability, and resilience. I believe in-house lawyers must be able to step back, see the bigger picture, and understand how legal issues connect with business strategy and external realities. The role increasingly requires the ability to pivot quickly as circumstances change, often more than once, while continuing to operate effectively under pressure. It goes without saying that these qualities are not unique to the legal profession, but they are essential for anyone working at the heart of a fast-moving, uncertain environment.
AI is increasingly being integrated into legal teams to maximise efficiency. How can in-house counsel ensure the successful incorporation of these tools without compromising the human element?
For AI to work well in-house, it has to start with the team, not the tools. The team should clearly identify where AI can genuinely add value and what problems it is intended to solve, rather than adopting technology for its own sake. Just as importantly, lawyers need to take real ownership of implementation, remain closely involved in day-to-day use, and consistently review, challenge, and refine AI-generated outputs to ensure the best outcomes for the team.
What is a cause, business or otherwise, that you are passionate about?
I am passionate about helping law students understand that the video games industry is a real and viable career path for lawyers. As the industry grows, it needs legal professionals who are comfortable with its pace, creativity, and complexity. I’m currently involved in several initiatives aimed at that goal, including serving as a juror in the VGBA DSR Scholarship writing contest in 2025, taking part in a judges’ panel at the Games Industry Law Summit – Legal Challenge IX this year, and beginning to lecture on video games law at SWPS as part of the Prawo Nowych Technologii programme. For me, it’s about sharing practical perspective, sparking genuine interest in the industry, and helping the next generation of games lawyers become better prepared for the realities of the industry.