The pandemic led to the sports and gaming industry witnessing
several (older ones grew by leaps and bounds and newer ones gained
popularity) alternate sources of revenue, i.e., online fantasy
sports, casual and card gaming and esports (or video games, as
casually called). This propagated a version of
technological evolution that only a few could have imagined.
Combine the two, and the race has now stepped into an altogether
preposterous territory of decentralized token-based
economics vide the block chain technology or as
coined, the Web 3.0 Technology.
What is Web 3.0?
To understand Web 3.0, one needs to first understand both, Web
1.0 and Web 2.0. Web 1.0 refers, roughly, to the period between
1991 and 2004, where most websites consisted of static pages,
and a vast majority of users were consumers of the content and not
the producers. Thereafter, Web 2.0 began around 2004, which was
based upon the idea of ‘the web as platform', i.e.,
uploading of user content