The right of adaptation refers to the right to alter a work to
create a new original work.
There are many differences among verbal works, films and TV
programs, stage plays and video games in terms of form of
expression and inherent features. Take gaming, for example. The
features of computer games include abundant dynamic images, rapid
frame switching and few verbal descriptions. Character names,
character relationships and specific names are the elements that
most frequently appear in a game, while the plot is only manifested
in a fragmented way designed to link various scenarios.
It can be seen that the most important factor in determining if
a cross-carrier adaptation infringes the copyright of a verbal work
is that elements of the verbal work such as character names,
character relationships, names of martial arts and individual
scenarios are protected under the Copyright Law.