The XR Industry Survey 2018, based on a survey of 595 AR/VR
professionals, reveals some interesting trends for the industry,
some of them expected, others more surprising.
The patterns of investment and development in the different
sectors which AR/VR are applicable – or potentially
applicable – to, show the increasing applicability of this
technology beyond the games and entertainment fields that saw its
birth in the nineties. 38% of respondents for example believe VR
growth in the enterprise sector has been ‘strong’ or
‘very strong’ for example, with an equivalent figure of
43% for AR.
At the same time however, some industries’ slowness to
recognise the potential of AR/VR suggests that many still assume it
has no serious role outside the games console.