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ARTICLE · 27 OCTOBER 2020

Transmedia Gaming

We at Hill Dickinson are not just interested in today's problems or complexities, we are also pushing to understand the next wave of development and how that may interact with users and stakeholders.

United KingdomMedia, Telecoms, IT, Entertainment

We at Hill Dickinson are not just interested in today's problems or complexities, we are also pushing to understand the next wave of development and how that may interact with users and stakeholders. Hill Dickinson partner Mark Weston has a wealth of experience in digital productions and gaming and lists RTL Media, the BBC and Elstree Film Studios among his clients.

In this article, Mark covers an interesting topic of a clash of realities: real, virtual and augmented - and how the circle can complete through transmedia gaming.

Transmedia: gaming the system

Many people think law is boring. Very few people think the latest computer games are boring. But the two do interface! Probably one of the most progressive areas at the forefront of gaming technology at the moment is transmedia-integrated televisual, real-world, augmented and virtual reality gaming - all with a unified concept through multiple media platforms. This is known as transmedia gaming - and it's

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