Firm Profile > MPR Partners > Bucharest, Romania
MPR Partners Offices
6A BARBU DELAVRANCEA STREET
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MPR Partners > The Legal 500 Rankings
Restructuring and insolvency Tier 2
MPR Partners has a good reputation for advising creditors, debtors and investors on high-profile insolvency and restructuring proceedings. The firm has a good niche in representing investors buying distressed assets. Corporate partner and practice head Dana Rădulescu is highly experienced on the advisory side, and is especially strong on cross-border proceedings.
Dispute resolution Tier 3
MPR Partners has a multi-disciplinary disputes practice that is especially experienced in international arbitration and investment treaty disputes. The lawyers also regularly represent clients on domestic civil and administrative disputes. Gelu Maravela, Alina Popescu and Alexandra Rîmbu are the main contacts.
Tax Tier 3
MPR Partners has a solid reputation for advising on day-to-day tax compliance matters and disputes with the authorities. The firm is also strong on the transactional side, often advising on international tax structures for high profile corporate transactions. The practice is led by highly experienced tax consultant Felix Tapai, while founding partner Gelu Maravela is also very well regarded.
MPR Partners handles a solid mix of day-to-day commercial and corporate governance and also has capacity to handle major cross-border M&A deals. The team has good expertise across sectors including pharmaceuticals, energy, manufacturing and healthcare. Gelu Maravela, Alina Popescu and Dana Rădulescu are the main contacts.
Gelu Maravela; Alina Popescu; Dana Rădulescu
Air France – KLM
Alewijnse Holding B.V.
Autotechnica Fleet Services
Real estate and construction Tier 4
MPR Partners has a solid real estate practice with a strong background in transactional support. The team, which includes partners Alexandra Rîmbu and Dana Rădulescu, is noted for its strong corporate support and the structuring of complex acquisitions. Its expertise covers various sectors including real estate development, logistics and healthcare, and the firm also represents clients in construction disputes.
Alexandra Rîmbu; Dana Rădulescu
MPR Partners > Firm Profile
The firm: MPR Partners was founded in 2013 by leading lawyers as a full-service firm and has quickly grown to an impressive portfolio of both landmark work and major clients, including major international corporations, public authorities and sound international organisations.
In 2014, the firm began acting as leading counsel in cross-border projects, extended its practice to tax advisory and insolvency and restructuring services and has developed a specialised multidisciplinary team to swiftly handle the growing number of white-collar crime cases.
In 2015, the firm became the exclusive Romanian member of the International Business Law Consortium, a global alliance of independent business law firms which was founded in 1996 by the Center for International Legal Studies (a reputed law research, training, and teaching institute, founded in Austria in 1976) and was repeatedly top ranked by Chambers & Partners.
By 2016 the firm had been acknowledged as a leading law firm and its founding partners had been noted as leading lawyers by many significant international legal directories and publications, including Best Lawyers International, Chambers & Partners, IFLR 1000, The Legal 500, The Lawyer, and others.
In 2017 the firm was designated Law Firm of the Year: during The Lawyer European Awards in London and was awarded by the leading Romanian business and financial newspaper for major M&A transactions completed.
In 2018 the firm was Highly regarded for European Law firm of the year and winner of the Law firm of the year Eastern Europe and the Balkans Award during The Lawyer European Awards in London, whilst several of the firm’s major cross border M&A transactions were noted by various business publications.
2019 was an important year as it the firm was re-branded in order for its name to acknowledge the contribution and efforts of all of its partners. Several of the firm’s major M&A transactions were awarded and, as in previous years, firm’s core departments were ranked in top international directories.
2020 brought massive technology related activities for the firm and a considerable enhancement of its online presence, as it created and launched three separate specialized blogs (for employment, technology and competition matters) and a Romanian Legal Updates portal, containing valuable information released by the firm. Furthermore, in order to provide faster and even more cost efficient services, MPR Partners started using the AI Luminance.
MPR Partners owes its rapid development to several key features, such as flexible and user-friendly services of the firm coupled with an outstanding quality of service (as openly acknowledged by clients), its multidisciplinary approach and international reach, which enables it to handle the most complex projects, be they local or international.
Areas of practice: MPR Partners offers the full range of legal services for businesses and public administrations as well as specialised tax advisory and insolvency and restructuring services. The firm’s key areas of practice include:
Banking and finance: specialised team covering all ranges of work in the field.
Corporate, commercial and M&A: MPR Partners is commended by clients as a ‘go-to firm for M&A deals’, having been recently involved in several important European/global deals.
Competition: the firm’s practice garnered outstanding recognition from clients, who commended MPR Partners as ‘the best (…) from over 20 law firms in the past 15 years’.
Dispute resolution (litigation, arbitration and ADR): internationally ranked practice area, with an over 80% rate of success in disputes.
Employment: advisory and litigation work for corporations in day-to-day and one-off complex projects.
Energy and natural resources: reputed practice, having yielded The Best Lawyers’ Energy Law Lawyer of the Year in 2015.
Healthcare and pharma: major regulatory and transactional work for important players.
Insolvency and restructuring: highly ranked practice area, having shaped the court practice in the field.
IT and telecommunications: major regulatory and transactional work for important players.
Real estate and construction, PPP and infrastructure projects: the firm’s practice is appreciated by major international directories.
Tax: qualified tax advisers on board covering all relevant aspects.
|Advertising and media||Alina Popescu|
|Aviation, transportation and shipping||Gelu Maravela|
|Banking and finance||Gelu Maravela|
|Banking and finance||Dana Radulescu|
|Capital markets||Gelu Maravela|
|Corporate and commercial||Gelu Maravela|
|Corporate and commercial||Alina Popescu|
|Data privacy||Gelu Maravela|
|Data privacy||Dana Radulescu|
|Data privacy||Alina Popescu|
|Energy, natural resources, and environment||Gelu Maravela|
|Energy, natural resources, and environment||Alexandra Rîmbu|
|Insolvency (restructuring and bankruptcy)||Gelu Maravela|
|Insolvency (restructuring and bankruptcy)||Dana Radulescu|
|IP, IT and telecommunications||Gelu Maravela|
|IP, IT and telecommunications||Alina Popescu|
|Litigation, arbitration and ADR||Gelu Maravela|
|Litigation, arbitration, ADR||Alexandra Rîmbu|
|Litigation, arbitration and ADR||Alina Popescu|
|PPP and public procurement||Gelu Maravela|
|PPP and public procurement||Alexandra Rîmbu|
|Pharmaceuticals and healthcare||Gelu Maravela|
|Pharmaceuticals and healthcare||Dana Radulescu|
|Real estate and construction||Gelu Maravela|
|Real estate and construction||Alexandra Rîmbu|
|Regulatory and compliance||Gelu Maravela|
|Regulatory and compliance||Alina Popescu|
|White-collar crime||Gelu Maravela|
|Mr Gelu Titus Maravela||Gelu is Founding Partner at MPR Partners. Throughout his practice, Gelu has…||View Profile|
|Ms Alina Popescu||Alina is Founding Partner of MPR Partners. She has frequently acted as…||View Profile|
|Dana Rădulescu||Currently Dana is Partner within the advisory practice group of MPR Partners||View Profile|
|Alexandra Rîmbu||Partner||View Profile|
|Mr Felix Tapai||Felix is currently Tax Partner.||View Profile|
Staff FiguresNumber of lawyers : 25
LanguagesEnglish French Italian Romanian
OtherFounding Partner : Gelu Maravela Founding Partner : Alina Popescu
Press Releases12th May 2021 We are delighted to announce that MPR Partners, a multidisciplinary law firm with a focus on commercial law and a strong presence in the CEE, is finalising the process for the opening of its first London office in the City.
25th November 2020 This fall, three longstanding attorneys of the firm, namely Daniel Alexie, Anca Băițan and Diana Borcean, stepped up in the MPR Partners hierarchy.
MPR Partners assisted J. Christof E&P Services S.R.L owned by Christof Industries Global in the cross-border notification of an economic concentration concerning outsourced services in Romania and Serbia19th November 2020 MPR Partners | Maravela, Popescu & Asociații assisted J. Christof E&P Services S.R.L. and Christof Private Firefighting Services S.R.L. with the notification to Romanian and Serbian competition authorities of the economic concentration arisen from the externalization by OMV Petrom S.A. of several operations and general surface services, ancillary to extraction and production of petroleum as well as natural gas, together with the relevant assets and dedicated staff.
14th October 2020 MPR Partners | Maravela, Popescu & Asociații was retained to provide legal assistance to the Belgian group Interparking in the acquisition of a parking in Bucharest, in the context of the client’s business expansion in Romania.
24th September 2020 MPR Partners has made important steps, technology wise.
20th August 2020 MPR Partners announces the cessation of the professional partnership with the attorney Ioan Roman, as well as the consequent change of the firm´s name and logo.
20th August 2020 Besides a richer client portfolio and an increase of the mandates number, this first half of the year added new valuable members to MPR Partners' team.
8th August 2019 Maravela, Popescu & Roman is listed amongst the top business law firms within the ranking tables of “Economy’s biggest players” Guide, edited by Ziarul Financiar, the most important business and financial newspaper in Romania. The list contains reputed names within the legal landscape, detailing the size of the team and significant recent transactions. The Guide contains numerous insights, articles and ranking tables regarding various sectors of the economy in Romania. The online version of the “Economy’s biggest players” Guide is available at http://edition.pagesuite.com/html5/reader/production/default.aspx?pubname=&edid=59298923-516a-4cd2-9689-49d58fc42bd4
8th August 2019
The MPR Partners | Maravela, Popescu & Roman and Squire Patton Boggs LLP consortium was ranked first in the selection process carried out by the Romanian Ministry of Public Finance in order to contract assistance and representation in international investment arbitration performed according to UNCITRAL provisions.
9th July 2019 MPR Partners | Maravela, Popescu & Roman has been retained to provide legal assistance to the major European airlines Air France and KLM within the Romanian jurisdiction.
5th June 2019
MPR Partners | Maravela, Popescu & Roman has assisted the global wiper blade manufacturer Trico in the acquisition of the worldwide wiper and wiper systems business of Federal-Mogul Motorparts.
16th May 2019 Celebrating 5 years since its establishment by highly experienced business lawyers, Maravela|Asociații is undergoing a rebranding process that includes a name change to MPR Partners | Maravela, Popescu & Roman and a new logo.
15th March 2019
The year 2019 brought important achievements for Maravela|Asociații’s practice, following intense activity of the team, which has been acknowledged by international directories and repeatedly appreciated by firm’s clients.
8th February 2019
Maravela|Asociații started 2019 with a consolidated consultancy team, following recent recruitment and internal promotion of several existing team members.
Thus, in alphabetical order, Raluca Ciocârlan, Roxana Neacșu and Flavia Ștefura joined the firm’s consultancy team.
22nd November 2018
Maravela|Asociaţii assisted CEE chemicals producer Chimcomplex in the merger review procedure whereby the Romanian Competition Council has authorised the takeover of Oltchim’s assets.
5th November 2018
Maravela|Asociații assisted Precision for Medicine, part of Precision Medicine Group, in connection with the Romanian law aspects of its multimillion EUR value cross-border acquisition of Argint International.
Precision for Medicine supports life sciences companies in the use of biomarkers essential to targeting patients more precisely and effectively. With more than 1,450 employees in 25 locations in the US, Canada, and Europe, Precision Medicine Group activates in fields from advanced lab sciences to translational informatics and clinical trial delivery.
8th October 2018
For the second year in a row, Maravela|Asociații was awarded by Ziarul Financiar, the local leading financial and business publication, during The Lawyers’ Gala, event that recognized the law firms involved in the largest transactions of 2017 and the first part of 2018.
5th September 2018
Maravela|Asociații assisted a major shareholder of Nordic Petfood, the leading local producer of petfood, in the process of selling the entire business to United Petfood. The share purchase agreement was signed mid August.
Legal Developments13th July 2021
Background of the proposed changesThe COVID-19 pandemic has boosted digitalization and digital interaction at all levels of European society. Along with increased interconnectivity, however, came greater vulnerabilities and threats from a cybersecurity perspective.
28th June 2021 With a view to eliminate barriers to new investments in renewable power generation capacities, the Romanian Energy Regulatory Authority (“ANRE”) has recently amended the Regulation for the connection of the users to the public interest grid (the “Connection Regulation”) for eliminating a highly debated requirement of the grid connection process. The change was made through Order no. 41/2021 for the amendment of the Connection Regulation which was published in the Official Gazette of Romania on June 23, 2021 (the “Order no. 41/2021”).
18th May 2021
IntroductionOn September 10, 2020, Advocate General Maciej Szpunar delivered his Opinion in Case C‑392/19 VG Bild-Kunst v Stiftung Preußischer Kulturbesitz, where a request for a preliminary ruling was lodged with the Court of Justice of the European Union (“CJEU” / “Court”) on May 21, 2019. In one of our previous articles, we have analysed the opinion of the Advocate General Maciej Szpunar, mentioning that it will be interesting to see whether the CJEU will follow the reasoning of the Advocate General or whether it will stay faithful to the principles already established in its previous jurisprudence.
18th May 2021
BackgroundLaw no. 83/2021 amending and supplementing Government Ordinance no. 51/1997 on the leasing operations and the leasing companies (“GO no. 51/1997”) was published on April 16, 2021 in the Official Gazette no. 401, Part I (“Law no. 83/2021”). Importantly, the provisions of Law no. 83/2021 may only be applied for leasing agreements concluded after its entry into force.
THE CYBERSECURITY COMPETENCE CENTRE STARTS TO TAKE SHAPE REGULATION ADOPTED BY THE COUNCIL OF THE EU7th May 2021
IntroductionIn the recent years, cybersecurity has become one of the crucial areas that the European Union (“EU”) decided to invest in to get fit for the digital era. In order to acquire leadership and autonomy in this field, the EU takes steps to develop competencies, capacities and capabilities.
22nd April 2021
INTRODUCTIONRomania has entered a state of alert as of May 18, 2020, in order to contain the spread of and fight against the effects of the severe acute respiratory syndrome coronavirus 2, known as SARS-CoV-2. The state of alert has been maintained until present.
The Romanian draft law on 5G technology under strong criticism from both public authorities and private stakeholders14th April 2021 The Draft law on the adoption of certain measures concerning informatic and communications infrastructures of national interest and the conditions for deployment of 5G networks (the “5G Draft Law”) initiated by the former Ministry of Transportation, Infrastructure and Communications (“MTIC”) has undergone a new series of examinations from the relevant public authorities as part of the legislative procedure.
16th March 2021
1. IntroductionBefore the advent of cinematography, fictional characters were portrayed in literature and the traditional visual arts, such as painting and sculpture.
10th March 2021
1. IntroductionThe beginning of 2021 seems to be under the auspices of numerous amendments incurred to the Law no. 227/2015 regarding the fiscal code (the “Fiscal Code”).
17th February 2021
1. IntroductionIn follow-up to our summary regarding the preliminary evaluation for the banks’ authorisation, as detailed in Regulation no. 12/2020 on the authorization of credit institutions and amendments pertaining to the same (“Regulation 12/2020”), and our summary regarding the information and documentation to be submitted by a bank in order to obtain authorisation from the National Bank of Romania (the “NBR”), we will highlight below the main amendments regarding banks that need to be approved by and registered by the NBR once the bank is authorised.
8th February 2021
3rd February 2021
NEW REGULATION FOR THE AUTHORIZATION OF CREDIT INSTITUTIONS – PRELIMINARY REQUIREMENTS FOR AUTHORIZATION27th January 2021
25th January 2021 Introduction Video games are a form of modern art and certainly number among the most recent forms of creative arts. The major difference between video games and traditional art is the active, rather than passive, participation of the recipient of the art in the process of its delivery. With over 100 active development studios, the gaming industry in Romania employs more than 6,000 people and generates revenues of over 200 million dollars. However, video games lack a dedicated legal framework in Romania. And even though video games are intellectual-property intensive products, their legal status is unclear, not only in Romania, but also elsewhere in the world. Technical aspects of creating a video game In order to better understand the legal issues concerning video games, the sections below briefly delve into some technical aspects of the creation of this kind of works. While the first video game was essentially created by a single person, modern video games are created by entire teams. In the early days of video game creation, software coding held center-stage. Nowadays, the main role reverts to content creators (like game designers and artists), who are supported by the development team. However, in order for a game to run, programming remains crucial. Game programming has three focus areas: the game code, the game engine and the specific tools. The game code encompasses all the programming related to the game itself (for example, how characters in the game behave, how the camera moves etc.). The game engine represents all the code that is not game specific, but is used to support the game. The game engine is used as an interface between the hardware and the game code. The game engine allows the game to run on different platforms (e.g., personal computer, console, mobile device). Game engines are comprised of sub-engines that coordinate input (from the external devices such as mice, joysticks, keyboards), graphics (generating animated two-dimensional or three-dimensional graphics), sound, physics (simulating in-game laws of physics), artificial intelligence, networking. Tools are specialized parts of code that help with content creation. For example, specific tools are used for automating repetitive tasks, edit images and video etc. While the game code is specific to each game, game engines and tools may be used in the development of many video games, given that writing game engines and tools from zero, while not impossible, is a lengthy and costly endeavour. However, video games sell because of their look and feel, which is achieved with the help of images, video and audio content. Often, modern video game development teams employ talent from actors and musicians and use voice and likeness of those actors and musicians in their games. Creating video games Video game production has developed to become a vast and complex industry. Modern video games are mainly produced by large teams, sometimes over 300 people, who work on projects for long periods of time. Financing the development of a modern video game ranges from 1-2 million dollars for games created for handheld devices to over 50 million dollars for some console titles. Most video games are produced by companies employing (in-house of third-party) project managers referred to as producers. Before materializing as a finished product, a game goes through the following phases: concept, pre-production, production, post-production and after-market. In the concept phase, the main concept of the game is put in writing and agreed upon. In pre-production, the team is assembled and planning of the game is laid out in more detail. During production the game is created, and in post-production bugs are fixed. Video game creation brings together a plethora of stakeholders, from software engineers, designers and graphic artists to voice actors and models. However, the two most important roles are that of the game developer (the artistic brain behind the game) and the publisher (the commercial side of video game development). The game developer provides the technical coding of the game, but also the look and feel of the game (for example, how levels are created, how characters behave etc.). Some game developers offer the full range of development services, including coding, motion capture, art, animation, others only some of these. Publishers take the game to the market, being responsible for everything from managing the game development process to and financing the game to intellectual property, regulatory and consumer protection issues. Often, publishers are holders of intellectual property such as popular literature or movies, who wish to expand into the video game environment. The legal nature of video games From a legal standpoint, it is easy to determine that video games are protected by intellectual property rights. Not surprisingly, video games encompass not one, but many forms of intellectual property rights, if not all of them together. For example, the software in the game engine and tools is subject to copyright, and so are the musical compositions, sound recordings, voice recordings, sound effects, images (still or moving), animations, text, etc. The title of the video game, certain logos or catch-phrases can be (and usually are) registered as trade marks. Sensitive information, such as customer lists, are subject to trade secrets. And under certain conditions, an innovation brought by a game may be patentable. However, one of the difficult questions regarding video games regards copyright protection, namely, whether video games may be protected as computer programs or as audiovisual works. In 2013, the World Intellectual Property Organisation conducted a study on the matter, collecting information from Agrentina, Belgium, Brazil, Canada, China, Denmark, Egypt, France, Germany, India, Israel, Italy, Japan, Kenya, the Republic of Korea, the Russian Federation, Rwanda, Senegal, Singapore, South Africa, Spain, Uruguay, Sweden and the United States of America. While no country in the study had provided a definitive answer, in countries like Argentina, Canada, China, Israel, Italy, the Russian Federation, Singapore, Spain, Uruguay, video games are predominantly regarded as computer programs. On the other hand, in countries like Belgium, Brazil, Denmark, Egypt, France, Germany, India, Japan, South Africa, Sweden and the United States of America seem to favour the approach according to which each element must be protected in accordance to its rightful legal nature. Lastly, countries like Kenya and the Republic of Korea seem to consider video games as audiovisual works, given their visual elements. Protection of video games in Romania The legal nature of video games has not yet been established in Romania. To our knowledge, Romanian courts have yet to form an opinion on the classification of video games as software, audiovisual works or sui generis works. However, it is certain that video games fall under the ambit of Law no. 8/1996 on copyright and related rights („Law no. 8/1996”). Protection of computer programs Under Law no. 8/1996, computer programs encompass any expression of a program, application program, and operating system, expressed in any language, whether in source or object code, preparatory design materials, and manuals. Ideas, processes, methods of operation, mathematical concepts, and principles that underlie any element of a computer program, including those that underlie its interfaces, are not protected. Absent contrary provisions in the employment agreement, computer programs created by employees during the course of their employment, while fulfilling their job attributions, or while following instructions from their employer, belong to the employer. Computer programs are protected for the entire duration of the author’s life and for 70 years after their death. To the extent computer programs may be deemed collective works (i.e., works in which the individual contributions of the authors cannot be separated), copyright belongs to the natural or legal person who initiated the creation of the work; the economic copyright duration over such works is 70 years since they were first made known to the public. From a practical standpoint, Romanian employers will hold the economic copyrights in computer programs. In the case of a company that uses external collaborators, and not employees, care should be taken to have the economic copyright assigned to the company, as the legal provisions regarding ownership of copyright over a collective work may not always apply to the particular computer programs created by the collaborators. Protection of audiovisual works in Romania Law no. 8/1996 defines an audiovisual work as a cinematographic work, a work expressed through a process similar to cinematography or any other work consisting of a succession of moving images, accompanied or not by sounds. The main author of an audiovisual work is the director, who, in a contract with the producer, undertakes to create the work. The producer is the natural or legal person who assumes responsibility for the production of the work, who organizes the production of the work and who provides the necessary technical and financial means. Law no. 8/1996 recognizes as authors of audiovisual works the director, the author of the adaptation, the author of the script, the author of the dialogue, the author of the original music, and the author of the graphics/animation, when graphics/animation is an important part of the work. Other persons may be included in this limited author list with the consent of the aforementioned authors, to the extent such persons have had a significant contribution to the work. The economic copyright in the audiovisual work is presumed to belong to the producer, if no other contractual provisions are stipulated in the contract between the main author (i.e., the director) and the producer. In return, the producer is obliged to provide equitable remuneration to the authors. Authors keep their moral rights over the audiovisual works. In the absence of a clause to the contrary, the performer who participated in the production of an audiovisual work, an audiovisual recording or a sound recording, shall be presumed to assign to the producer, in exchange for a fair remuneration, the exclusive right to use their performance, thus fixed, by reproduction, distribution, import, rental and loan. Moral rights in the performance remain with the performer. The duration of economic copyright in audiovisual works is not expressly provided by Law no. 8/1996. However, the Law no. 8/1996 deems the recognized authors of the work to have created the work in co-authorship. Therefore, the relevant provisions could be interpreted that copyright duration in the audiovisual work is calculated as for any work created in co-authorship, namely the life of the co-authors plus 70 years after the death of the last surviving co-author. Perspective on classifying video games under Romanian law It is clear that video games are multi-stakeholder works. While programming is absolutely necessary, it is no longer the driver of the experience of the video game consumer. Design, graphics, gameplay, character development, play a much greater role in immersing the player in the world of the video game. Moreover, as previously stated, many modern games use game engines that are already built, not ones created especially for them from scratch. Therefore, the question of whether a video game should be regarded as a mere computer program or rather an audiovisual work is legitimate. From an authorship perspective, if a video game is classified as a computer program, most likely Romanian law would recognize a larger list of authors than it would were the game deemed an audiovisual work. There would be separate authors for the code, the music, the graphics, the animations, the videos in the video game, as opposed to only some the limited list of authors mentioned in the law for audiovisual works. A specific issue related to video game authorship would be whether content created by players would grant them any standing in the game’s authorship. In principle, any alteration to the game, including those created by players (usually referred to as “mods”), may be deemed derivative works. To the extent they are original, mods may be protected by copyright. However, in order for a derivative work to be lawful, its creation should be authorized by the original copyright holder. To the extent a video game is deemed a computer program, economic copyright ownership will most likely have to be assessed on a case-by-case basis. It is therefore possible to have several different entities as copyright holders over the code alone, since, as explained above, game developers rarely develop a game engine from nothing. Moreover, copyright would be vested in each stakeholder in the video and audio elements. It is debateable whether all videogames could be deemed collective works, and therefore copyright to be assigned directly to the publisher. First, the music for a game can clearly be separated from the contributions of other stakeholders. The same can be said about cinematics in a video game, many of them telling a story that can be understood outside the game itself. In contrast, the solution to copyright ownership is much simpler if the video game is classified as an audiovisual work. In this case, the economic copyright would be presumed to belong to the publisher, in its capacity as the entity organizing and financing the production of the game. From a practical standpoint, in our view classifying video games as audiovisual works would be desirable, since the production of a video game nowadays resembles the making of a cinematographic production, and therefore the same rationales should apply as in the making of a film. Conclusions In Romania, the issue of how video games should be classified will remain undecided until being discussed in front of the Romanian courts or until specific legislation is enacted. It is, therefore, recommended that interested parties in the video game industry protect their intellectual property through contractual arrangements, in order to have ownership clarity. ***** This article contains general information and should not be considered as legal advice. Flavia Ștefura
19th January 2021
11th January 2021 Introduction Law no. 296 of December 21, 2020 for the amendment and completion of Law no. 227/2015 regarding the Fiscal Code (the “Law no. 296/2020”) brought a series of beneficial changes to the business environment, applicable starting with January 1, 2021.
4th January 2021
ROMANIA IS ENACTING THE SECONDARY LEGISLATION PERTAINING TO CYBERSECURITY IN AN EFFORT TO AVOID EUROPEAN SANCTIONS10th December 2020
2nd December 2020 The Romanian Energy Regulatory Authority (“ANRE”) issued a new procedure applicable for the settlement by ANRE of the complaints filed by the existing or future final clients of electricity and gas, as well as by the existing and future grid users (both producers and consumers) against the providers of services and activities in the energy field (the “Provider”). The procedure was approved by ANRE Order no. 194 of October 28, 2020 which was published in the Official Gazette of Romania no. 1033 of November 5, 2020.
30th November 2020
27th November 2020
19th November 2020
22nd October 2020 The CJEU Advocate General’s opinion in case-392/19 - A step into supplementing European jurisprudence on web linking.
21st October 2020 Data breach notification under e-privacy directive and general data protection regulation.
21st October 2020 In November 2018, the European Parliament and the Council of the European Union have enacted the Directive (EU) 2018/1808 amending Directive 2010/13/EU on the coordination on certain provisions laid down by law, regulation or administration in Member States concerning the provision of audio-visual media services in view of changing market realities (the “Audio-Visual Media Services Directive”).The Audio-Visual Media Services Directive, as amended by Directive (EU) 2018/1808 aims at adapting rules set out for audio-visual media services providers to the new realities applicable in this field, generated by technological developments and by the new viewing habits of consumers.
21st October 2020 After two stages of public consultations in which the grid connection operators became intensively involved, the Romanian Energy Regulatory Authority (“ANRE”) adopted new rules for connection to the power grid.After two stages of public consultations in which the grid connection operators became intensively involved, the Romanian Energy Regulatory Authority (“ANRE”) adopted new rules for connection to the power grid by means of Order no. 160/2020 amending and supplementing the Regulation for the connection of users to the public interest power grids, approved by ANRE Order no. 59/2013 (the “Connection Regulation”).
10th October 2018
One of the major objectives of the EU is reducing the vulnerabilities of critical infrastructure and increasing their resilience. An adequate level of protection must be ensured and the harmful effects of disruptions on the society and citizens must be limited as far as possible.
Critical infrastructures extend across many sectors of the economy, including communications, banking and finance, transport and distribution, energy, utilities, health, food supply, as well as key government services.
Critical infrastructure consists of physical and information technology facilities, networks, services and assets that, if disrupted or destroyed, would have a serious impact on the health, safety, security or economic well-being of citizens or the effective functioning of the government as a result of the failure to maintain those functions.
Threats to a single critical infrastructure can have a very significant impact on a broad range of actors in different infrastructures and more widely.
Moreover, the effects of those interdependencies are not limited to single countries. Many critical infrastructures have a cross border dimension. In addition to interdependencies between sectors, there are also many interdependencies within the same sector but across several European countries.
9th October 2018
On July 30, the Romanian Ministry of Finance issued an order launching the procedure whereby investors may obtain non-reimbursable funding for investments made in Romania.
The funding is regulated by Government Decision no. 807/2014 on the setting up of a State aid scheme having as object the stimulation of investments with significant economic impact (“Scheme”), enforced for purposes of the measures discussed herein by Order no. 2629/July 30, 2018 of the Minister of Finance approving the guide for applicant seeking financing under the Scheme.
4th October 2018
Pursuant to a decision of the Romanian Constitutional Court published on August 1, 2018, board decisions regarding share capital increases can now be subject to an action for annulment.
27th July 2018
With an increasing work load and Client portfolio on the rise, Maravela|Asociații’s competition department sustained a considerable development throughout the past five years, driven by the passion and specialization of the entire team.
Published: July 2020
Authors: Alina Popescu Daniel Alexie Cristina Crețu Flavia Ștefura Laura Dinu
This country-specific Q&A provides an overview to Technology laws and regulations that may occur in Romania.
Published: April 2021
Authors: Alina Popescu Magda Grigore
This country-specific Q&A provides an overview to Cartels laws and regulations that may occur in Romania.