Share on LinkedInShare on LinkedIn

ARTICLE · 10 OCTOBER 2018

Loot Boxes: Gaming Or Gambling?

Duane Morris LLP
Duane Morris LLP
Contributor
Explore more from Duane Morris LLP

Just as the growth of fantasy sports, sweepstakes and online poker were curtailed by the reach of gambling laws, the latest trends in the $138 billion video gaming industry are attracting an increasing level of unsolicited attention from gambling regulators across the globe.

United StatesMedia, Telecoms, IT, Entertainment

Just as the growth of fantasy sports, sweepstakes and online poker were curtailed by the reach of gambling laws, the latest trends in the $138 billion video gaming industry are attracting an increasing level of unsolicited attention from gambling regulators across the globe. Much of this attention is focused on "loot boxes".

As reported by the New Yorker,

"A loot box is like an in-game lottery ticket: for a small fee, involving real money, a player can purchase an assortment of items that promise to enhance the game experience."

For example, one popular game gives its 40 million players two options for obtaining a loot box of game enhancements, such as a new "Skin" or "Victory Pose". First, players can obtain a loot box at no cost by reaching the next game level. Alternatively, at any point, players can purchase a loot box for about a dollar. In one version of this game, the possibility of a loot box containing the most desired enhancements is only

We operate a free-to-view policy, asking only that you register in order to read all of our content. Please login or register to view the rest of this article.

Disclaimer: This Alert has been prepared and published for informational purposes only and is not offered, nor should be construed, as legal advice. For more information, please see the firm's full disclaimer.

See more popular content from