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ARTICLE · 22 MAY 2017

Real-World IP Tools In Virtual Worlds

Finnegan, Henderson, Farabow, Garrett & Dunner LLP
Finnegan, Henderson, Farabow, Garrett & Dunner LLP
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Finnegan, Henderson, Farabow, Garrett & Dunner LLP

Finnegan, Henderson, Farabow, Garrett & Dunner LLP

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In the near-future portrayed in the novel "Ready Player One," the characters live, work, and hold most of their possessions

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"Before long, billions of people around the world were working and playing in the Oasis every day. Some of them met, fell in love, and got married without ever setting foot on the same continent. The lines of distinction between a person's real identity and that of their avatar began to blur. It was the dawn of new era, one where most of the human race now spent all of their free time inside a videogame."—Ernest Cline, "Ready Player One."

In the near-future portrayed in the novel "Ready Player One," the characters live, work, and hold most of their possessions in a virtual world of Oasis.1 In 2018, director Steven Spielberg will bring this world to the big screen. The concept of living your whole life in a virtual world is probably easy to dismiss as fiction, until the first time you try on an Oculus Rift headset and realize that your "real" surroundings instantly ceases to matter, and all your senses become completely focused on the world projected before your eyes.

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