Share on LinkedInShare on LinkedIn

ARTICLE · 05 AUGUST 2020

Augmented Reality/Virtual Reality Litigation Update: Tobii Technology, Inc. V. Weinblatt

Finnegan, Henderson, Farabow, Garrett & Dunner LLP
Finnegan, Henderson, Farabow, Garrett & Dunner LLP
Contributor
Finnegan, Henderson, Farabow, Garrett & Dunner LLP

Finnegan, Henderson, Farabow, Garrett & Dunner LLP

Finnegan, Henderson, Farabow, Garrett & Dunner LLP is one of the world’s largest firms focusing on...

View firm profile
Explore more from Finnegan, Henderson, Farabow, Garrett & Dunner LLP

This is our next thread of articles in our Augmented Reality/Virtual Reality Litigation Update series.

United StatesIntellectual Property

This is our next thread of articles in our Augmented Reality/Virtual Reality Litigation Update series. In this series, we shine the spotlight on legal proceedings involving AR/VR technology.  As we follow the proceedings in a continuously updated thread of articles, we discuss the AR/VR technologies involved, the intellectual properties at issue, and the litigation strategies and tactical maneuvers of the parties in litigation.

Tobii's Complaint

In this installment, we highlight a recent case filed in the District of New Jersey.  On July 1, 2020, Tobii Technology, Inc. sued Lee S. Weinblatt, an individual, seeking declaratory judgment that Tobii does not infringe Weinblatt's patent, specifically, U.S. Patent No. 7,641,341 (the '341 patent).  This article focuses on the '341 patent, which claims using saccadic eye motion to indicate the level of interest in visual stimuli.  The case is captioned Tobii Tech., Inc. v. Weinblatt, 2:20-cv-08062-BRM-JAD (D.N.J. 2020).

We operate a free-to-view policy, asking only that you register in order to read all of our content. Please login or register to view the rest of this article.

The content of this article is intended to provide a general guide to the subject matter. Specialist advice should be sought about your specific circumstances.

See more popular content from