There is a long list of uses for augmented reality (AR) and
virtual reality (VR) technologies, including immersive gaming,
medical imaging, visualising buildings and other environments,
guiding robots and remote vehicles, amongst many others. It was
interesting to read about this trial of the application of AR/VR
technologies to healthcare, particularly in the use of AR/VR
technologies to address pain, anxiety and phobias. Whilst it may
not work for all, it seems that it can bring benefits to some and
potentially be another tool in the set for people with these
conditions.
Particularly interesting was the developer's comments that
"Framing it like a video game, we are in the arcade
era". I think that many would agree that AR/VR is still
in a phase of significant technological advancement. Patent
applications can be a measure of technological innovation and, at
Marks & Clerk, we handle a significant number of patent
applications in the AR/VR space, both in fundamental