Virtual reality has been on the rise in the past years and is a
growing and dynamic area of technological advancement and
development. In 2020, through necessity, many of us have found
ourselves conducting various aspects of our lives, everything from
business meetings to birthday parties, through virtual
platforms.
In the mainstream, we have seen avatars, being animated, virtual
representations, or icons, of ourselves, used on social media to
broaden the ways in which we can interact and express ourselves on
these platforms. Avatars and virtual reality present various
interesting legal issues, including a range of intellectual
property ("IP") implications. Film makers, animators,
video game makers and others, need to bear IP issues in mind to
avoid their virtual conduct spilling over into real life legal
disputes.