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ARTICLE · 13 AUGUST 2020

Five Employment Considerations For An Expanding Esports Team

Esports, or video game competition, has burst into the mainstream. Long gone are the days of gamers participating in makeshift weekend tournaments for bragging rights.

GlobalEmployment and HR

As esports teams expand—and their business relationships with game publishers, leagues, and sponsors grow in complexity—they will need to make a number of significant employment decisions regarding their players. Some thoughtful consideration of the legal implications of these decisions could significantly mitigate the potential for teams to find themselves mired in costly legal issues down the road.

Esports, or video game competition, has burst into the mainstream. Long gone are the days of gamers participating in makeshift weekend tournaments for bragging rights. Today, the average player for the League of Legends Championship Series makes about $400,000 per year. The game publisher Activision Blizzard charges franchise fees in excess of $20 million for teams participating in its Overwatch League. Even at the collegiate level, Harrisburg University recruits students from across the globe for its varsity esports program to play League of Legends, Overwatch, and

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