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ARTICLE · 23 SEPTEMBER 2014

PAX Dev: Insurance 101 for Video Game Developers and Publishers

On August 28, 2014, I presented with insurance broker Sara Owens of GNW Evergreen, a division of HUB International, at PAX Dev in Seattle, Washington.

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On August 28, 2014, I  presented with insurance broker Sara Owens of GNW Evergreen, a division of HUB International, at PAX Dev in Seattle, Washington. PAX Dev is a conference devoted to the video game developer community and the topic of game making. Conference tracks focused on programming, design, business, art, music and more.

During our session, which was part of the business track, we talked about  basic insurance concepts relevant to developers and publishers in the video game industry, including how to buy insurance and what to do in the event of a loss.

We also explained the importance of working with a knowledgeable broker who can navigate an insurer's need for specific information about a company so that it can appropriately underwrite and price the risks that the company faces. This is particularly important given the relative inexperience that many insurers have with the business of game making, which can lead them to classify a video game company

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