On August 28, 2014, I
presented with insurance broker Sara Owens of GNW
Evergreen, a division of HUB International,
at PAX Dev in
Seattle, Washington. PAX Dev is a conference devoted to the video
game developer community and the topic of game making. Conference
tracks focused on programming, design, business, art, music and
more.
During our session, which was part of the business track, we
talked about
basic insurance concepts relevant to developers and
publishers in the video game industry, including how to
buy insurance and what to do in the event of a loss.
We also explained the importance of working with a knowledgeable
broker who can navigate an insurer's need for specific
information about a company so that it can appropriately underwrite
and price the risks that the company faces. This is particularly
important given the relative inexperience that many insurers have
with the business of game making, which can lead them to classify a
video game company