Could increased interoperability pave the way for FRAND
determinations in the video gaming industry?
The video games industry is at a pivotal point where
interoperability is emerging as a distinct part of the industry,
reshaping how some hardware and software ecosystems interact.
As the industry continues to expand, with over 3 billion active
video game players, the move towards cloud gaming and the
proliferation of cloud gaming platforms highlights the necessity
for a unified approach to technology and licensing. This may pave
the way for a fair, reasonable, and non-discriminatory (FRAND)
licensing regime.
Cross-play
The shift towards a more interconnected gaming experience
encompasses cross-play and cloud gaming, underscoring an industry
where video games are more accessible and offer a more seamless
experience across different devices, platforms, and
environments.