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ARTICLE · 22 OCTOBER 2019

Part 2: Software Licensing In Video Game Development – A Practical Guide

In Part 1 of this two-part article, we discussed the importance for studios to conduct a review of the technologies and software used in video games development.

United KingdomIntellectual Property

In Part 1 of this two-part article, we discussed the importance for studios to conduct a review of the technologies and software used in video games development. We identified three categories of software, and summarised key issues in respect of two of these: bespoke software and OSS.

Part 2 is dedicated to third-party software, which forms the bulk of software used to build a game's technical framework (and therefore deserves its own detailed section!). Third party software tend to be distributed with a vendor's general terms and conditions, and are rarely negotiable. Having said that, there is never any harm asking for clarifications or amendments. After all, if you don't ask, you don't get.

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