Share on LinkedInShare on LinkedIn

ARTICLE · 10 JULY 2026

Impact Of EU Designs Implementing Regulation On Gaming

Marks & Clerk
Marks & Clerk
Contributor
Marks & Clerk

Marks & Clerk

Marks & Clerk LLP was founded in 1887 by George Croydon Marks, who was joined in partnership by...

View firm profile
Explore more from Marks & Clerk

Video games contain various visual elements, interfaces, virtual environments, and digital objects which may have unique or creative designs that the creator would want to protect from copying.

United KingdomIntellectual Property

Video games contain various visual elements, interfaces, virtual environments, and digital objects which may have unique or creative designs that the creator would want to protect from copying. The aesthetic quality and arrangement of these elements, while not protectable via patents, can in many cases be protected via other intellectual property rights such as design rights. 

In the UK, legal provisions under the Registered Designs Act 1949 (“RDA”) already provided a strong basis for protection of the many visual, spatial and graphical elements in games. While the UK definition of “products” under the RDA has not been explicitly expanded to include non-physical or digital items (like in the EU), UK law already recognises “graphic symbols” and “typographic typefaces” as falling within its definition of a product. Many game assets (including icons, tool overlays, UI indicators, pointers, reticles and gesture icons, and GUIs) are considered as falling within the category of “graphic

We operate a free-to-view policy, asking only that you register in order to read all of our content. Please login or register to view the rest of this article.

The content of this article is intended to provide a general guide to the subject matter. Specialist advice should be sought about your specific circumstances.

See more popular content from