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  • Article

    CSAM: Is It Time To Age Gate The Internet?

    As digital platforms cater to an ever-increasing user base, service providers and regulators are increasingly cognizant of the addictive nature of the services online, and their delivery to the end users.
    IndiaMedia, Telecoms, IT, Entertainment
    TMT Law Practice
    TMT Law Practice
  • Article

    Not Just A Videogame

    Videogames have come a long way since the days when Mario, Contra and Half-Life were played, and gone are the days when videogames were played by children only.
    IndiaMedia, Telecoms, IT, Entertainment
    S.S. Rana & Co.
    S.S. Rana & Co.
Article

The State 'Reasonably' Controls The Apps: Madras HC Upholds Real Money Gaming Restriction

The authors, in their previous article, "From Tables to Apps: How Poker and Rummy Still Navigate as Skill-Based Games and the Road Ahead", whilst examining the evolving legal landscape...
IndiaMedia, Telecoms, IT, Entertainment
AZB & Partners
AZB & Partners
  • Article

    Commercial Free Speech - No Longer A ‘fantasy': Holds The Delhi High Court In Digital Collectibles V. Galactus Funware

    The right to privacy and the right of publicity are both facets of personality rights.
    IndiaTechnology
    PANDA Law
    PANDA Law
  • Article

    The Promotion And Regulation Of Online Gaming Act 2025 – Regulating India's Online Gaming Future

    The Promotion and Regulation of Online Gaming Act, 2025 ("Gaming Act") represents Parliament's first serious attempt to establish a unified statutory regime for digital gaming in India.
    IndiaMedia, Telecoms, IT, Entertainment
    Khaitan & Co.
    Khaitan & Co.
  • Article

    To Bet Or Not To Bet

    They say cricket is not a game, it is a religion. In 2019, the India – Pakistan ICC World Cup match saw a viewership of 229 million within India itself.
    IndiaMedia, Telecoms, IT, Entertainment
    Cyril Amarchand Mangaldas
    Cyril Amarchand Mangaldas
  • Article

    2026 IT Rules Amendments: AI Content Labelling And Intermediary Obligations

    The Ministry of Electronics and Information Technology notified amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 on February 10, 2026, introducing mandatory labelling for synthetically generated information and accelerated takedown timelines.
    IndiaMedia, Telecoms, IT, Entertainment
    Khurana & Khurana, Advocates and IP Attorneys
    Khurana & Khurana, Advocates and IP Attorneys
  • Article

    New Regulations For Online Gaming In India – An Early Milestone In A Long Journey

    On January 2, 2023, India's Ministry of Electronics and Information Technology had invited comments from the public on a host of proposed amendments to the IT (Intermediary Guidelines & Digital Media Ethics Code) Rules, 2021.
    IndiaMedia, Telecoms, IT, Entertainment
    Majmudar & Partners
    Majmudar & Partners
  • Article

    Overview - Regulating India's Online Gaming Sector: Key Implications Of The Online Gaming Act, 2025

    The Promotion and Regulation of Online Gaming Bill, 2025 was passed by the Parliament on August 21, 2025, and received Presidential assent on August 22, 2025...
    IndiaMedia, Telecoms, IT, Entertainment
    Phoenix Legal
    Phoenix Legal
  • Article

    The Promotion And Regulation Of Online Gaming Act, 2025: Analysis

    The Promotion and Regulation of Online Gaming Act, 2025 (the "Act") creates a national regime that prohibits Online Money Games ("OMG") and their facilitation.
    IndiaMedia, Telecoms, IT, Entertainment
    Majmudar & Partners
    Majmudar & Partners
  • Article

    #3 – "Khelo India": Tracking Investments In The Indian Gaming Industry

    2019 witnessed some of the highest investments made in the gaming industry in India. From various deal reports posted on glaws.in,...
    IndiaMedia, Telecoms, IT, Entertainment
    GameChanger Law Advisors
    GameChanger Law Advisors
  • Article

    The Recap A Round-Up Of Media, Entertainment & Gaming Industries' Legal Updates

    Emerson was a 19th century American philosopher, essayist, and abolitionist. In the 1830s, through his writings and speeches which criticised society for its unthinking conformity,...
    IndiaMedia, Telecoms, IT, Entertainment
    CMS INDUSLAW
    CMS INDUSLAW
  • Article

    E-Sports Player Contracts: Common Clauses And Potential Legal Issues In India

    Player Contracts in e-Sports generally resemble those of traditional sportspersons.
    IndiaMedia, Telecoms, IT, Entertainment
    Ikigai Law
    Ikigai Law
  • Article

    Key Highlights Of The Guidelines On Advertisements On Online Gaming

    The Gaming Guidelines are aimed at standardizing advertisements and ensuring that all advertisements carry the required warnings.
    IndiaMedia, Telecoms, IT, Entertainment
    CMS INDUSLAW
    CMS INDUSLAW
  • Article

    The Draft Promotion And Regulation Of Online Gaming Rules, 2025 – Clarification Attempted; Clarity Elusive

    On October 02, 2025, the Ministry of Electronics and Information Technology ("MEITY") unveiled the draft Promotion and Regulation of Online Gaming Rules, 2025 ("Draft Rules") pursuant to the Promotion and Regulation of Online Gaming Act, 2025 ("Gaming Act").
    IndiaMedia, Telecoms, IT, Entertainment
    AZB & Partners
    AZB & Partners
  • Article

    2021: A Year In Review For The Gaming Industry In India

    2021 cemented India's status as one of the fastest growing online gaming markets in the world. The industry, currently valued at USD 1.8 billion, is expected to become a staggering USD 5 billion market by 2025.
    IndiaMedia, Telecoms, IT, Entertainment
    Nishith Desai Associates
    Nishith Desai Associates
  • Article

    Analysis Of The Legislative Framework Under GST Relating To Online Gaming Industry

    Since the pandemic, the online gaming industry has witnessed exponential growth. As the revenue of the industry grew, it came under intense scrutiny by the Tax department.
    IndiaMedia, Telecoms, IT, Entertainment
    Samvad Partners
    Samvad Partners
  • Article

    The Paradigm Shift In The Online Gaming Industry

    The relentless growth of the online gaming industry in India has posed a great challenge for both the legislature and the judiciary. It becomes imperative to assess the recent and ongoing...
    IndiaMedia, Telecoms, IT, Entertainment
    Khurana & Khurana, Advocates and IP Attorneys
    Khurana & Khurana, Advocates and IP Attorneys
  • Article

    Unpacking Google's Play Store Policies: Is The Tech Giant Stifling Competition In Real Money Gaming?

    The CCI addressed allegations brought by Winzo Games Private Limited (Winzo) against Google LLC (Google), accusing the tech giant of abusing its dominance...
    IndiaAntitrust/Competition Law
    IndiaLaw LLP
    IndiaLaw LLP
  • Article

    Fantasy Sports In India: Skill vs. Chance

    Sports have played an integral part in the development and well-being of mankind. Traditionally, sports are considered as games which are based on application of physical strength and skill. From
    IndiaMedia, Telecoms, IT, Entertainment
    Maheshwari & Co. Advocates & Legal Consultants
    Maheshwari & Co. Advocates & Legal Consultants
  • Showing 321–340 of 428 results

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