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ARTICLE · 24 SEPTEMBER 2013

What’s In A Game? Intellectual Property Law For A Budding New Industry

The world has changed a lot in the last twenty years.

MaltaIntellectual Property
Fenech Farrugia Fiott Legal
Fenech Farrugia Fiott Legal
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The world has changed a lot in the last twenty years. Where before entertainment was found in books, sport or the performing arts, modern technology has built upon all three of these to create new forms of entertainment media in the form video games. The video game, as a product, has become an entertainment commodity of epic proportions. The average age demographic for video game players (referred to as 'gamers') is constantly on the rise. This means that there are more people willing and able to spend money on these products. At the end of 2011, world-wide statistics listed the total revenue of the entire video game industry at $65 billion. This surpassed both the music and film industry in the same year by a noticeably wide margin. It should suffice to say, therefore, that this industry is no longer the outer rim of the technology industry, but a giant in its own right. This is further supported by the fact that many innovations such as motion sensing technology that

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