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ARTICLE · 25 SEPTEMBER 2023

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Performance Monitoring In E-Sports Training From A Data Protection Perspective

In order to optimise players' performance and game behaviour, it is already common practice in physical sports to process performance data generated during training.

GermanyPrivacy

In order to optimise players' performance and game behaviour, it is already common practice in physical sports to process performance data generated during training. This phenomenon is also evident in the field of e-sports, where it is particularly easy to collect and process extensive performance data as the performance is rendered digitally. We explain below whether the processing of this performance data is legally permissible and why there are different permissions for different types of processed data.

What data is processed?

A multitude of data is collected during e-sports training. On the one hand, the game itself can be recorded. This also includes communication within the team. Eye-tracking can also be used to record and analyse e-sports players' field of perception and their focus on what is happening on the screen. In addition, click speed and input behaviour are often recorded. Body sensors can also be used to enable the collection of vital data (e.g.

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