Once nascent, the eSports industry is in the midst of explosive
growth and experiencing the growing pains of unchecked
progress.
eSports are organized video game competitions, played at
professional level. Players from different teams, organizations,
and leagues will compete in video games popular with at-home
gamers, such as League of Legends, Dota 2, Overwatch, Fortnite, and
Counter Strike. These events are watched by millions of fans around
the world, either live and in-person, or by tuning in on TV or
online. Relative to traditional sports, the eSports ecosystem is
comprised of many stakeholders. These include eSports players,
teams and organizations, as well as video game publishers.