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Alex Chapman

Alex Chapman

Alex Chapman is a Partner in the Interactive and Creative Media Team.  Alex’s practice focuses primarily on the interactive entertainment, digital and creative industries. Alex has an especially strong reputation in computer games and digital media, backed by first-hand knowledge acquired from working in development before taking up the law. Alex now acts for some of Europe’s top games companies and also advises within the creative industries, with a particular focus on the exploitation of rights.
Daniel Geey

Daniel Geey

Daniel Geey is a Partner in the Sport Group. Daniel’s practice focuses on helping clients in the sports sector, including rights holders, leagues, governing bodies, clubs, agencies, athletes, sports technology companies, broadcasters and financial institutions. Daniel has significant experience in the football industry and has worked on a variety of club takeovers, high profile transfers, commercial endorsement deals and disputes. Daniel also works in the wider entertainment industry advising on competition and anti-trust matters.
Jacqueline Hurt

Jacqueline Hurt

Jacqueline Hurt is a Partner in the Film, TV and Broadcasting Groups. Jacqueline’s practice specialises in all aspects of production, financing and distribution of films and television programmes. With a wealth of knowledge of the media industry she provides not only legal but also commercial strategic advice in any transaction. Jacqueline’s clients are wide ranging and include; US Studios, leading US and European Producers and Distributors, SVOD Platforms, banks and investment funds. Jacqueline has been named a leader in her field by the Legal Media Group’s Expert Guide to the World’s Leading Technology, Media and Telecommunication Lawyers, Legal Business’ Legal Experts, by Chambers UK and by The Legal 500.
Andrew Nixon

Andrew Nixon

Andrew Nixon is a Partner in the Sport Group. Andrew’s practice focuses principally on the sports, gaming and wider entertainment sectors, in particular sports tech, digital media, sports data, AI, music and esports. Andrew’s clients include rights holders, sports data companies, sports and esports teams and orgs, game developers, international and domestic governing bodies, agencies, sponsors, and individual athletes and talent. As well as his commercial and non-contentious regulatory work, Andrew is a highly experienced dispute resolution lawyer, representing entertainment sector clients on a wide range of contentious matters, including in domestic and international litigation and arbitration. He is also well known for his expertise in international and domestic sports governance. Andrew has written for numerous publications and is also regularly called upon as an expert and lecturer in sports and gaming law by media outlets, conference organisers and universities.
Lance Phillips

Lance Phillips

Lance Phillips is a Partner in the Digital Media and Music Groups. His work focuses primarily on artist-based music/media agreements (recording, music publishing, composing, merchandise, producer, management, branding, print publishing) – specifically, on digital, interactive, VR, AI, web3, metaverse, online and mobile exploitation of music and content, music in the computer games, film/TV, interactive and technology start-up sectors, interactive software/applications, software and content licensing, digital distribution, branding, merchandising and sponsorship, image and intellectual property rights and advising on music rights’ acquisition, licensing and use, and book/print/e-book publishing. Lance also advises clients on the sale and purchase of music assets including catalogue recording and music publishing rights, and has been involved in a number of high-value and high-profile sale and acquisition transactions. Lance acts for highly established and new artists, independent labels/publishers/distributors, tech companies from start-ups to fully-funded, advertising agencies, content providers, computer games companies, design agencies, creative production companies, digital providers and platforms within the music, media, tech and digital/interactive sectors.
Alex Tutty

Alex Tutty

Alex Tutty is head of the Computer Games Department and a Partner in the Interactive and Creative Media Team. Alex specialises in advising computer games and technology clients on commercial and intellectual property issues. Alex provides advice in connection with the development and exploitation of computer games, esports, interactive software and media products. He is also experienced in complex games finance projects including Video Games Tax Relief and acts for developers, publishers and financiers.