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ARTICLE · 14 AUGUST 2026

From License To Launch: Six Lessons For Developers Building Games Based On Third-Party IP

Frankfurt Kurnit Klein & Selz PC
Frankfurt Kurnit Klein & Selz PC
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Frankfurt Kurnit Klein & Selz PC

Frankfurt Kurnit Klein & Selz PC

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Navigating the complex legal landscape of licensed video games requires careful attention to intellectual property rights, approval processes, and revenue structures. From understanding what's actually included in a license to planning for the end of a licensing term, game developers face unique challenges when adapting existing franchises that don't exist with original IP.

United StatesIntellectual Property

Iam an avid and frequent reader of GamesIndustry.biz, and I recently read this great article, How Vampire Survivors became Vampire Crawlers: Six lessons from building a game based on another developer's IP, written by Nosebleed Interactive's CEO and Creative Director, Andreas Firnigl.

As a lawyer who frequently works with game developers, it is an insightful read, and it inspired me to write down some thoughts from the legal side of licensed games (i.e., games that are based on an existing property). In my work, one of my favorite activities is negotiating these complex rights deals, and I feel like I learn new lessons with each negotiation.

Know What’s Licensed

This seems obvious, but large franchises can have a mix of rightsholders, particularly where the works originated in one medium (such as books) and have since been exploited in other media (like film, tv shows, etc.). It is important for developers to understand what they have the rights to. Intellectual property often

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