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ARTICLE · 22 OCTOBER 2019

Part 1: Software Licensing In Video Game Development – A Practical Guide

The European Court of Justice in Nintendo Co Ltd and others v PC Box Srl, Case C-355/12 considered the intellectual property protections available ...

United KingdomIntellectual Property

The European Court of Justice in Nintendo Co Ltd and others v PC Box Srl, Case C-355/12 considered the intellectual property protections available to video games, and came to the conclusion that video games are a hybrid product made of a complex combination of technical and artistic elements. While most are familiar with the intellectual property rights surrounding the latter element (think dance moves and tattoos), little attention is given to the vast range of software assembled together to produce the executable 'game code'.

From engines to hair/fur or leaf-generating middleware to integrated services via APIs, each and every component is distributed with licences that are, at the very core, permissions from the software vendor as to what, how, where and when that particular piece of software is to be used. These are set out in terms that are colloquially referred to as End-User Licence Agreements/EULA (Yoo-Lahs), or T&Cs (Tees-and-Sees). Neither sounds menacing

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