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  • Article

    Protection Of Computer Games

    The market of computer games is one of the fastest-growing sectors of the economy in the 21st century.
    PolandIntellectual Property
    JWP Patent & Trademark Attorneys sp.k.
    JWP Patent & Trademark Attorneys sp.k.
  • Article

    Digital Fairness Act: What The Public Consultation Tells The Video Game Industry

    The European Commission is preparing its proposal for the Digital Fairness Act ("DFA"), a legislative initiative intended to strengthen consumer protection in digital environments.
    PolandMedia, Telecoms, IT, Entertainment
    WH Partners
    WH Partners
Article

Loot Boxes As Gambling? Proposed Amendments To Polish Gambling Law

The Ministry of Finance has prepared a draft amendment to the Gambling Act that could significantly impact the video game market in Poland.
PolandMedia, Telecoms, IT, Entertainment
WH Partners
WH Partners
  • Article

    Tech, Gaming And IT: Trends In Poland M&A

    Poland's M&A market recorded 330 transactions in 2025, with the technology, media, and telecommunications sector leading activity at 20% of total deals. As regulatory frameworks like the EU AI Act and NIS2 Directive reshape the landscape, TMT transactions are becoming increasingly compliance-driven, with new risks around AI governance, employment classification, and foreign investment scrutiny fundamentally altering deal structures and valuations.
    PolandCorporate/Commercial Law
    GGI | Global Alliance
    GGI | Global Alliance
  • Article

    The Contractor As A Threat To Trade Secrets. What The GameDev Industry Can Learn From The Case Of Epic Games Versus A Former Colleague

    Leaks in the video game industry are as old as the industry itself. Developers usually try to closely control the flow of information to have control over the publishing plan, but disloyal employees or determined hackers have repeatedly stood in the way. In recent years, there have been leaks with such large productions as Grand Theft Auto 6, Fallout 4 or The Last of Us 2. In the latter case, this forced Sony to change the marketing campaign and accelerate the launch of the game. Sony admitted that it suffered losses as a result.
    PolandIntellectual Property
    JWP Patent & Trademark Attorneys sp.k.
    JWP Patent & Trademark Attorneys sp.k.
  • Article

    Gambling 2024 In Poland

    The law and regulation applicable to Relevant Products in Poland is the Act of 19 November 2009 on gambling games (hereinafter "the Gambling Act").
    PolandMedia, Telecoms, IT, Entertainment
    WH Partners
    WH Partners
  • Article

    Same NPC, Different Rules: How A Player’s Age Changes Their Responsibilities Under The AI Act

    The EU AI Act's Article 50 introduces age-dependent disclosure requirements for AI-powered NPCs in video games, creating a new compliance framework where the same generative character may require explicit labeling in one context but not another. This provision intersects with emerging consumer protection regulations and child safety standards, fundamentally changing how gaming studios must assess their AI implementations based on actual player demographics rather than abstract user models.
    PolandTechnology
    WH Partners
    WH Partners
  • Article

    Gambling Laws And Regulations In Poland

    The law and regulation applicable to Relevant Products in Poland is the Act of 19 November 2009 on gambling games ("Gambling Act").
    PolandMedia, Telecoms, IT, Entertainment
    WH Partners
    WH Partners
  • Showing 1–8 of 8 results

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