Share on LinkedInShare on LinkedIn

ARTICLE · 29 MAY 2024

Video Games Series | Legal Implications Surrounding AI Use

In this second episode, we will focus on two significant uses of artificial intelligence (AI) in video games: driving non-player characters (NPCs) and adapting game worlds.

BelgiumIntellectual Property

In this second episode, we will focus on two significant uses of artificial intelligence (AI) in video games: driving non-player characters (NPCs) and adapting game worlds. We will examine the legal issues associated with these uses, including copyright infringement, ownership of AI-generated content, image rights, and patentability of AI inventions. We will also briefly touch upon the upcoming EU Artificial Intelligence Act.

DRIVING NON-PLAYER CHARACTERS (NPCS)

The use of AI to drive NPCs brings realism and complexity to video game environments. AI allows NPCs to exhibit lifelike behaviours, decision-making capabilities, and adaptive responses, enhancing player interactions and the overall game environment. From driving vehicles to engaging in combat or providing quest interactions, AI-powered NPCs contribute to the depth and realism of video games, creating captivating and challenging gameplay experiences for players.

We operate a free-to-view policy, asking only that you register in order to read all of our content. Please login or register to view the rest of this article.

See more popular content from