In this second episode, we will focus on two significant uses of
artificial intelligence (AI) in video games: driving non-player
characters (NPCs) and adapting game worlds. We will examine the
legal issues associated with these uses, including copyright
infringement, ownership of AI-generated content, image rights, and
patentability of AI inventions. We will also briefly touch upon the
upcoming EU Artificial Intelligence Act.
DRIVING NON-PLAYER CHARACTERS (NPCS)
The use of AI to drive NPCs brings realism and complexity to
video game environments. AI allows NPCs to exhibit lifelike
behaviours, decision-making capabilities, and adaptive responses,
enhancing player interactions and the overall game environment.
From driving vehicles to engaging in combat or providing quest
interactions, AI-powered NPCs contribute to the depth and realism
of video games, creating captivating and challenging gameplay
experiences for players.